I enjoy writing computer games, engines, and game development libraries.
I'm an engine programmer at Ubisoft. In the past, I worked on the editor at Unity, made Starship Troopers: Extermination at Offworld, and TA’ed computer graphics students at the University of British Columbia.
My homepage has a selected list of hobby and professional projects I've worked on. The others that aren't showcased can probably be found on my GitHub. Either that or they are lost to the sands of time.